I'm wondering wether it's overtuned or not, due to the heavy critique of the "difficulty" of LK 5mans in heroic. Avoidable sources of damage, but it will kill your melee. The strange thing I've noticed is the incoming damage, second boss having a slam hitting for a quite impressive 45,000~ and leaving behind fissures at 8,000~ per second. Until then, the kraken is hindering progression by blocking two corridors with it's arms. Seeing a video of this place ( ) I have to say it's downright gorgeous.Ī nice touch is the giant kraken seen through the 'roof', removed by pressing a button after the first boss. Kommentar von 200795Could those in the beta please provide stats such as damage taken from boss attacks and their health? It'd get redundant once all stats and abilities added on WoWhead but it'd be interesting. It's a very hectic encounter from what I've seen so far. What I presume is near the end, several large areas of blackness are tossed out, that of course do damage, stay out of these. Have yet to get past this last encounter, between the evading Behemoths (who can and do still use their abilities to do damage, but you can't kill them) and the rate at which the waves come.
(Making enemey melee attacks on him more effective I presume.) As well as a Mutant (Like a priests Shadow Fiend.) Beyond punching, not certain what they do. There seems to be two behemoths from what I've seen, several waves of Murloks, several casters, and at some point, three casters come in and begin channeling on Neptulon, they mainly just seem to stun him. If this is done in the center, he'll most likely kill Neptulon before long, being stuck there, hitting Neptulon with all his area abilities. It's been my experience, that after he does his ground slam, he bugs himself into evading. The Behemoth does the ground slam of the 2nd boss, as well as a conal attack. Soon some Faceless casters will come in, as well as a Behemoth. First several murloks will come in, not too much of a threat initially. The original NPC and players ahve to be taken to 50% health before it'll fall off.įinal encounter: Neptulon. Kite it as best you can to get some damage on it while it's not on anyone.
When not on someone it will now and then put out a green aoe cloud, stay out of it of course. Next two bosses can be done in either order, going off fo the previous post, going with the head squid that the faceless guys hang out with. Now and then will 'grab' onto a party member and do bad things to them. He now and then does a 'ground slam', jumping into the air, then after a few moments comes down hitting the ground, a ton of damage to all nearby. Adds are spawned, kill them to resume damage on her. at 50% and I believe 25% she shields herself 'deflecting' damage done to her. Tosses out AOE's here and there, it's marked on the ground well before it hits, just move. Kommentar von AshenFangFirst boss: Naga chick. Boss can be healed, not gotten very far on this fight. The little ones can be AoE-ed, the medium ones are casters that can't be interrupted, while the large ones will periodically jump in the air and kill anyone that they land on. Last boss: More of an encounter than a boss, you need to defend Neptulon against waves of adds.
Afterwards, you'll get some time to DPS the boss itself before it charms another target. To remove the charm you need to damage the target to half health. thing that charms the shaman and eventually your party members. Second boss: Don't know much, but it seems that when he casts his "big thing", it beats the heck outta anyone either in front of or around him. She summons adds when she casts the shield, two Naga Witches that use Chain Lightning-like magic and a giant melee baddie, once they're dead the shield goes back down. Kommentar von bahamuteFirst boss: Periodically casts a water shield on herself that knocks people back when they get close, but it seems she can still be damaged.